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Character Creation

Concept

Think of what type of character you want to play
Vampire - Chose a bloodline
Sorcerer - Chose a teaching
Consider what factions you know or may belong to.

Edges

Pick three edges which describe the character. You may formulate your own.

Suggestions for edges

Savage - Approach challenges with aggression and fury
Graceful - Handle problems with style and finesse
Stalwart - Be unmovable, unrelenting and confident

Witty - Fast thinking and fast talking
Wise - Consider your actions and think before you speak
Scheming - Everything is thought through and there is an ulterior motives with every action

Alluring - Seductive, sexy and stylish
Excited - Enter challenges with energy and optimism
Instinctive - Trust your gut and act quickly

Cryptic - Your ways and manners are strange but work
Obscure - Move and speak without drawing attention

Skills

Distribute dots across your skills.

0 skill at 5 dots
3 skills at 4 dots
3 skills at 3 dots
3 skills at 2 dots
4 skills at 1 dot
5 skills at 0 dots

You may then transfer 3 dots freely between skills.

Available skills

Practical

Crafting - Build and repair common objects.
Investigation - Find and piece together evidence and secrets.
Law - Handle laws, systems and objects relating to blood
Medicine - Ability to treat wounds and diseases.
Research - Find information through concentrated study.
Technology - Interact with complex machines and devices.

Physical

Athletics - Lift heavy objects, move fast and handle physical exertion.
Larceny - Sleight of hand, stealing and lockpicking.
Melee - Attack and defend up close and personal. 
Ranged - Shoot guns, throw rocks and handle things that require aim.
Perception - Perceive the world through your senses and predict danger. 
Stealth - Blend in with crowds, move undetected through shadows or avoid pursuers.

Social

Charm - Get people to like you.
Command - Give orders, lead or intimidate.
Insight - Read people to figure out their feelings and motivations.
Persuasion - Formulate and present arguments to convince and compromise.
Provoke - Instigate feelings in people, make them happy, angry or sad.
Subterfuge - Lie, Deceive and keep secrets.

Knowledge

Pick 3 knowledge skills
Once you have picked a knowledge skill you’re allowed to pick it again adding a subspecialization within that skill.
You may formulate your own knowledge skills.
(Knowledge is mostly flavor, it is not expected to come up often)

Available Knowledge and Hobbies

Academics

Religion
History
Literature
Philosophy
Politics
Finance

Science

Physics
Chemistry
Math
Medicine
Physiology
Technology

Occult

Occult Politics
Occult History
Occult Society
The Vampire condition
Sorcery
Night phenomena

Art

Song
Painting
Instrument
Acting

Hobbies

Animal handling
Cooking
Nature
Sailing
Survival

Resources

Pick 1 resource
You may pick an additional knowledge skill if no resource seem appropriate

Available Resources

Wealth - You have access to more money than what is common
Faction membership - You are part of a relevant faction
Allies - You know people who can help you in a signifacnt manner
Fame - You are known within a field or context
Occult resources - You have access to notable amounts of Lyre and materials needed for sorcery or supernatural processes.
Artifact - You possess an item with supernatural properties
Know a secret - You have knowledge of people, places or factions with significance
Strong willed - Your sense of self is particularly well defined. Gain +1 resistance.

Alignments and Disciplines

From the alignments and disciplines available to you distribute 5 dots with a maximum of 3 dots in a single alignment or discipline.

Available disciplines

Vigor
Mastery
Beast
Dominate - Ventrue
Majesty - Daeva
Obfuscate - Mekhet
Protean - Gangrel
Nightmare - Nosferatu
Weave - Silk
Foresee - Amareth
Vampire Surgery - Ordo Dracul
Vampire Alchemy - Carthian movement

Available alignments

Seeker - Behold - Lets you see things that your senses can’t perceive
The Sphere - Influence - Directs events towards a goal

The Master - Animate - Give life to something without
The Network - Connect - Synchronise a trait between two objects

Forge - Transfer - Transfer a property from one thing to another
Limbs - Control - Directly control something with your mind

Pandemonium - Conjure - Make things out of nothing
Tailor - Adjust - Impose a temporary possible version of something

Sanctuary - Lancea et Sanctum
The Crone - Circle of the Crone

Personal story

Pick a concept and formulate an introduction for what your first personal story will be.

General concepts:
Examples of premises for a personal story
- Addiction, fight with something you want which is bad for you
- Curse, something supernatural is afflicting you in a negative way
- Drama, have a falling out with people you care about
- Enemy, Someone are opposed to you and makes your life hard
- Growth, One of your core values get challenged
- Investigation, come onto the path of a mystery which you must solve
- Revenge, someone have hurt you and you want to hurt them back
- Romance, fall in love with someone and find out where it leads
- Task, have a mission which you attempt to complete
- Team, find that you and people around you don't work well together and try to change that